9 December 1978
Number of players:
Second Release v3.1
I changed the size of the larger graphics (menu reel and text lines reel in the dip display).
Made them smaller then 800 pixels wide, as emkaah reported that this fixed the strange blurring problem with some ATI cards.
Thanks to feedback from RipleYYY, I.....
Fine tuned the flipper positions to get rid of "hop" off the rails.
Increased the size of some of the rollover switches, because of missed hits.
Slightly re-positioned the SPSA light.
First Release v3.0
I call it 3.0 just to differentiate it from the previous released 2.0 by Jouster and Gaston.
This is a classic Bally SS pin.
For this version, I completely modeled and rendered the table. I've done a couple new things
The playfield lights have 4 frames of animation, instead of 2. This makes them "fading" lights.
There are 4 levels of intensity from off to on. Thanks to PacDude for his pioneering work with
fading lights of the regular VP style, I thought I'd give rendered fading lights a go. I think
it looks pretty good...:)
For this table, I also animated for the first time (for me anyway), the wire gate at the
entrance to the grotto.
I've added also one of my patented "special" modes. Seems this particular table can run up
quite a bonus, which takes forever to count down....so...
I added "Extra Mode", to give you something to look at and listen to while the bonus counts
Just follow the directions in the menu for turning it on. The table defaults to the normal real
life mode of operation.
As always, this table is completely adjustable (the dips are adjustable)with both my own dip
adjuster, and also inkochnito's.
You can set replay levels using the '7' key.
This release requires VP6 or better, and VPM 1.20 or better.
requires the game roms,VP6 or better, and VPM 1.21 or better.