COUNT-DOWN
Machine name:
Count-Down
Manufacturer:
D. Gottlieb & Co.A Columbia Picture Industries Company
Model number:
422
Release date:
May 1979
Production run:
9899
Number of players:
4
Game theme:
Outer Space
Designed by:
Ed Krynsky
Artwork by:
Gordon Morison
Get it at... http://www.scapinosvpins.com and eventually at AJs Release History ***** Third Release v3.0 2-6-2008 This is a quick update of the 2.1 VP table, to turn it into a VPM table, using the new Sys1 emulation. You need the 1.58 version of VPM and the latest VBS files. When I get a chance in the future I'll do a complete graphics update. ***** Second Release v2.1 7-27-2002 Fixed the coin up tune. It plays now. Added a Ball into saucer sound. Adjusted the bottom pin-bumper between the flippers to be bouncier. Fixed the ball on bottom drain sound so it does not repeat. ***** First Release v2.0 7-27-2002 You need Visual Pinball 6.0 or greater to run this table. (Reels,Jpgs and such!) The only new thing for me that I did with this table, is that I made all the playfield lights reel images, no more dropping walls. This allowed a better alignment of the lights with the decal, and also it allowed the correct reflections to be visable off the top of off lights. It also allows me to make use of the reflections off of metal guides (Check the top 2 lanes, you can see the lights state accuratly reflected on the metalic side walls. I didnt use reel images for the drop targets, like in EBC, because of a little overlap between the top 2 target banks, and the pop bumper, would have required not just the 16 seperate images for each bank, but 32 seperate images to take in account the on/off states of the overlapping pop bumper. If a future version of VP allows reel images to overlap without transparency screwing up, them I could make each individual drop target a sepperate reel. Thanks go out to GURU, for originally sending me a great set of photos to work from, and the sounds recorded from the machine he was repairing. Thanks also to Matthew, a Count-Down owner, for playtesting, and helping to make this re-creation as accurate as possible. Thanks also to luxor for some 'sound' advice. Hope you enjoy! ***** My next table will be a re-vamping of my VPM version of Supersonic. I have recently acquired nice pictures of the plastics. Also I can make the reflections of the left lane rollovers work, with reel images for lights. Kurt Herman kurt@scapinosvpins.com
This release requires VPM 1.58, VP 8.1 or better, the ROM, and vpvbs3-27.